Morrowind Console Command And Cheats: All You Need To Know

    How do you enter Morrowind Console Command?

    To use Skyrim’s commands, you’ll need to open the developer console screen. This is easily done by tapping the tilde (~) key, which can be found under the Esc key, and just to the left of the 1 key on an American English keyboard. If you’re using a British English keyboard, you’ll need to tap the grave (`) key, which is located in the same place.

    By using console commands and cheats in Morrowind, you can spawn Skooma at any time, fly high in the sky, and even change the scale of any NPC (making for some very funny interactions).

    Vital Information! To target, simply click on what you’d like to affect while you’re in console mode.


    lock <#> – Locks the targeted door or container. Replace # with a numeral between 0-100, with the number representing the lock level required. The closer to 100, the more skill required to pick.

    unlock – Unlocks the targeted door or container.

    resurrect – Brings an NPC back from the dead, complete with all their items. Can also be used on dead creatures.

    showgroup – Displays the members of the target’s group.

    showtargets – Displays the targets of the selected NPC actor.


    addtopic <topicID> – Adds the specified topic.

    filljournal – Adds all entries to the journal.

    journal <questID>, <queststage> – Adds dialogue to your journal for the specified stage of the specified quest.


    additem <itemID> <#> – Adds a specified amount of a specified item to the player’s inventory.

    addspell <spellID> – Adds a specified spell to the player’s skills.

    enablestatreviewmenu – Opens the character modification menu, where stats and player race can be changed.

    fixme – Moves the player character 128 units from their current location.

    setfatigue <#> – Set the maximum fatigue for the player character.

    setflying <#> – Turns on flying mode. The player must cast a levitate spell after using the command to start flying. Use number <1> to activate the mode, and <0> to disable it.

    setlevel <#> – Changes the player character’s overall level to the specified number. The game needs to be quit and restarted in order for the effects to take place.

    sethealth <#> – Sets the maximum health of the player character to the specified amount.

    Morrowind Console Command And Cheats

    setcurrenthealth <#> – Sets the current health of the player character to the specified amount.

    setmagicka <#> – Sets the maximum magic reserves of the player character to the specified amount.

    setpccrimelevel <#> – Sets the player character’s bounty price to the specified amount.

    setreputation <#> – Sets the player character’s reputation level to the specified amount.

    setsuperjump <#> – Allows player character to jump very high. Use <1> to enable and <0> to disable.

    setwaterbreathing <#> – Allows player character to breathe underwater. Use <1> to enable and <0> to disable.

    setwaterwalking <#> – Allows player character to walk on water. Use <1> to enable and <0> to disable.

    set<av> <#> – Sets the stat level to the specified value. Replace <AV> with a skill, such as bluntweapon, or an attribute, such as strength.



    Toggles on and off God Mode, which makes the player invulnerable to traditional damage.

    toggleai – Toggles on or off the artificial intelligence of NPCs and creatures.

    toggleborders – Toggles on or off the display of exterior cell borders.

    togglecombatstats – Toggles on or off combat statistics.

    toggle collusion and toggle-collision boxes – Toggles on and off clipping and collision detection for the player and nearby NPCs.

    toggle collision grid – Toggles on and off display of the collision grid.

    toggledebugtext – Toggles on and off display of debug text, such as frame rate.

    togglefogofwar – Toggles on and off the fog of war on the automap.

    Morrowind Console Command And Cheats

    togglefullhelp – Toggles on and off the display of text detailing ownership and script of objects you look at.

    togglegrid – Toggles on and off display of the grid around active cells.

    togglekillstats – Toggles on and off a display of player kill count after each new kill.

    togglemenus – Toggles on and off menus and interface.

    togglestats – Toggles on and off display of various debug statistics.

    togglesky – Toggles on and off the sky.

    toggleworld – Toggles on and off the world. When turned off, the whole world disappears, although only rendering is actually hidden. Objects still exist and collision detection will still occur.

    togglewireframe – Toggles on and off the display of 3D wireframes.

    togglepathgrid – Toggles on and off display of path grds, which show where NPCs can walk.


    <creatureID>,<soulgemID> 1 – Adds a soulgem filled with the specified creature’s soul to the player’s inventory.

    centreoncell <cellID> – Moves player character to the specified cell.

    centreonexterior <x, y> – Moves player character to the centre of the exterior cell specified. Co-ordinates on the x and y map axis are required.

    fillmap – Shows all towns on the world map.

    getfactionreaction <factionID> <factionID> – Shows the reaction values for two factions.

    Morrowind Console Command And Cheats

    getpos <#> player – Displays the coordinates of the player character on the map. Replace # with x, y, or z.

    help – Displays a list of most shorthand commands.

    placeatpc<objectID>, <count>, <distance>, <direction> – Places an object near the player. Count, distance, and direction all must be expressed as numerical values. Count will be the number of objects, distance is the length away from the player character the object will spawn, and direction can be <1> for infront or <3> for behind the player character.

     <factionID> <factionID> <#> – Adjusts the reaction value from one faction to another to the specified amount.

    resetactors – Returns NPC characters to their original locations.

    set gamehour to <#> – Sets the time in the game to the specified time. Only full-hours can be set, and the game uses a 24 hour clock. Use 0-23 to replace <#>.

    set timescale to <#> – Sets the speed of the progression of time within the game. <1> will apply real-time speed. <30> is the default, which is 48 minutes for each in-game day (30 times the speed of real-time)

    show <variable> – Shows the numerical value of a specified variable.

    showscenegraph – Opens a new window displaying information about the game’s renderers.

    showvars – Shows a list of all global and/or local variables.

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